Franziska Brändle

Franziska Brändle

Research Group Leader · Justus-Liebig-University Gießen

Hi! I'm a cognitive scientist at the Justus-Liebig-University Gießen, where I lead the Computational Motivation and Cognition (CoMoCo) lab

We study human motivation and its connection to learning and decision making.

We use a mix of video game datasets and behavioural experiments, together with computational modelling tools.

Intrinsic motivation Computational modelling Video games Exploration Decision Making Learning

News

We currently have an open PhD position!

If you're interested, click here for more information.

About me

I'm an independent research group leader at the Justus-Liebig-University Gießen, as part of the The Adaptive Mind excellence cluster.

Before Gießen, I was a PostDoc with Christopher Summerfield at the University of Oxford and held a Junior Research Fellowship at Linacre College. Before Oxford, I completed my PhD at the Max Planck Institute for Biological Cybernetics with Eric Schulz in Tübingen, Germany.

I'm interested in understanding people's intrinsic motivations. Which tasks attract us to spend our free time on? Why do we keep engaging with activities that frustrate us? And why are we sometimes avoiding effort, while at other times we actively seek it out? My research goal is to answer these questions by establishing an ecologically valid science of intrinsic motivation through using video games together with computational modelling tools. I believe that an integrative understanding of human intrinsic motivation can address acute societal challenges, such as social media addiction and AI alignment.

My research has among others been featured in the German TV-show SWR Science Talk, in the newspaper Stuttgarter Zeitung, and in the podcast Behind the Screens.

Selected publications

For a comprehensive list see my Google Scholar.

2025

Leveling up fun: learning progress, expectations, and success influence enjoyment in video games

Brändle F., Wu C.M., Schulz E.

Scientific Reports · Vol. 15 (1), pp. 34153

2024

Using games to understand the mind

Allen K*., Brändle F*., Botvinick M., Fan J. E., Gershman S. J., Gopnik A., Griffiths T. L., Hartshorne J. K., Hauser T. U., Ho M. K., de Leeuw J. R., Ma W. J., Murayama K., Nelson J. D., van Opheusden B., Pouncy T., Rafner J., Rahwan I., Rutledge R. B., Sherson J., Şimşek Ö., Spiers H., Summerfield C., Thalmann M., Vélez N., Watrous A. J., Tenenbaum J. B., Schulz E.

Nature Human Behaviour · Vol. 8, pp. 1035-1043

*Joint first authorship

2023

Empowerment contributes to exploration behaviour in a creative video game

Brändle F., Stocks L.J., Tenenbaum J.B., Gershman S.J., Schulz E.

Nature Human Behaviour · Vol. 7 (9), pp. 1481-1489